If you don’t rush things, keep the heat low, and slowly grind you enemies one at time you will acquire the 4 hard difficulty achievements without problems. Without special characters the dozens of Goons and Soldiers and Agents will became manageable in the final fights. Build your 5 Henchman squad to the fullest, but also complete all the remaining side story for any potential Crime Lord. If you want to survive the final onslaught in the endgame you need to plan ahead: eliminate all Super Agents by completing the 4 side quests for each of them. What you can’t ignore are the Super Agents and the Crime Lords side quests. You can completely ignore Loot items, the time, resources and heat pressure necessary to collect them are not worth the hassle. Once you get the Quantum Chemists research everything remaining. Research everything you can before advancing in the main story: once you get the biologists clear the entire available research menu. Slowly enlarge you vault until you have a massive reserve in the early game: this will permit to absorb monetary shocks (research costs, building costs, quick replacement of minion costs) without too problems when you will be dealing with more pressing matters. Not lethal traps should be your priority in the early game: Freezing Ray and Bubble Cannon are perfect to reduced the enemy agent resolve to zero, allowing to send them home with heat increase. The maximum heat will be capped at lower level (= weaker enemy agents) and you can use your worker minions for the heat reduction scheme. Rush for the 300 minion cap asap: workers have limited demands, don’t need salary and after you build the Cloning Machine the 100 Vitality allow them to overwhelm enemy Super Agents with numbers alone.Īs far as the Global Operation are concerned, explore the entire map, but never upgrade your Criminal Networks unless is necessary. While you proceed with the guided missions and objectives exploit the setup to develop and grow your lair. For this purpose always start a game with the tutorial enabled. Keeping a low heat allow you to deal with only occasional agents of the lower quality, who can send away without raising suspicion. This potentially can degenerate in a death spiral: even if you survive one attack, your heat keep increasing, more powerful enemy will appear before you can replace the losses, which lead to more losses, more heat etc… until you lose. The more you do the more the FOJ (Force of Justice) will get after you. The key to succeed on hard difficulty is to understand a simple concept: heat management.
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